We allow you two days – often much more – to upgrade your plan. It means that you can exceed your included CCU allowance and no user is blocked out from your game. No obligations, no additional costs.ī) Launch-phase – if you want to launch your game we recommend to choose a Photon plan with 500 CCU as it features ‘CCU burst’. The general idea behind our pricing is to provide you a ‘worry-free’ path for your game’s life-cycle:Ī) Pre-launch phase – Bolt’s included 100 CCU are enough for developing and testing your game. That’s why we think our pricing is likely the lowest. Unity charges $0.49/GB which is nearly 10x more. In the 1,000 CCU plan from the above example you get 3TB data traffic included which boils down to $0.05 per GB. The included traffic is calculated to be sufficient for even fast action games so you do not have to pay any overages. We think that is an extremely fair deal especially as we include loads of traffic in our plans. You won’t have any issues paying the $185 for Photon 1,000 CCU in case your game has at least some sort of monetization.Ħ00k-1million installs and $185/month for Photon which includes a global cloud. Realistically your game is rather installed on about 600k-1million devices (actual value is depending on your user retention rate): That means your game must have been installed on at least 400,000 devices in order to generate 1,000 CCU. Often people starkly misjudge the amount of CCU needed. We believe our pricing is the fairest on the market (and likely the lowest) priority support, as they are generating significant revenues.Īlthough Photon Enterprise costs them more per CCU, they understand the value of Photon: they can fully concentrate on improving their game to further grow their revenues while Photon takes care of devops, availability and scalability. Interestingly, when our customers are becoming successful with their games and their CCUs are growing to +3,000 and more they usually want to switch to Photon Enterprise to get e.g. Ok, that is something that you might believe or not, but this is hopefully a convincing argument: PUN costs the same as Bolt and PUN is a successful product since years: if the pricing would be an issue for our customers, we would be in trouble and you would likely have heard or read about it. We know that our pricing has never been an issue for our customers There have been popping up networking packages in the Asset Store from time to time that charge only once and you can use them forever, but while those packages are slowly abandoned, Photon is stronger than ever and, most important, battle-proven by actually launched and successful games. You should expect nothing less from a product in order to protect your own work. a $100 one-off payment you cannot build-up a sustainable business, so we needed to change the Bolt pricing in order to provide you a product with long-term reliability. We are in the networking engine business since 2004 and we know the numbers: with e.g. Not only this year, but also next year and the year after, and … you get it.
Therefore we continuously update and improve Bolt for you. You invest a lot of time and money in developing a great game and we want to be the partner you can rely on. You might think “hey, simply lower your pricing or change it, so p2p connected players are not counted against CCU allowances”, but here are the reasons why this is not really an option: We want to offer future-proof products – not falling stars
Yes, that is correct and we have discussed a lot if there is a better pricing option for us.
The main reason behind this negative view is very likely that “ fully peer-peer connected players will use up CCU allowances”. It is easy to guess that we completely disagree, but it seems that some people consider Photon Bolt’s pricing as inappropriate or even “shameless”. So far so good, but its headline is a real punch-in-the-face for us: “Shameless money-grab”. The above quote is a review about Photon Bolt by user psychicsoftware and published in the Asset Store. no server costs, has been snatched away.” So one of the main benefits that Bolt used to have, i.e. “On coming out of Beta, Photon have now decided that not only relayed clients but also fully peer-peer connected players will use up CCU allowances, which the developer has to pay for.